The complete lack of narrative or thematic connection between the two games is disorientating at first but storytelling was never id’s forte, and while this does feature a bit more plot it still doesn’t involve anything more than making your way to the alien boss and shooting him in the face. There are multiple reasons for that, key amongst them being that Quake did not easily translate to consoles (not just because of their technical limitations but because the game relied heavily on mouse and keyboard controls) and that while the single-player campaign was fun there was even less story than Doom and it all tended to be rather brown and gloomy, putting off more casual gamers. It also helped to pioneer the concept of online gaming and esports, and yet it’s a series far less well known to the general public than its antecedents Wolfenstein 3D and Doom. The 1996 original was one of the most important technical milestones in gaming, beginning the modern era of what was then called 3D acceleration and becoming the first shooter to be rendered solely in 3D, with no 2D sprites. The sequel to id Software’s classic shooter returns, with developer Nightdive creating one of the best remasters gaming has ever seen. About Us For more information about Kotaku Australia, visit our about page.Quake 2 – it’s never looked or played as good as this (Picture: Bethesda) Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. What did you think of the Quake remaster? More From Kotaku Australia There’s something about that Gothic-era design that still stands tall and proud over the rest of the Quake franchise, even if many iD developers at the time didn’t agree. Secondly: Quake still deserves a proper reboot. It’s gotten me really keen for SiN Reloaded, another upcoming remake from Night Dive that’s supposedly due out this year but will probably get bumped to early 2022 like everything else. Still, the Quake remaster did two things for me. Shotguns, rockets, grenade launchers, or super nailgun, but never the base nailgun. The base nailgun is awful, has always been awful. You grab it and think, finally, excellent, an upgrade from the original shotgun. No. I swear the original nail gun is an absolute trap. I’d also forgotten - despite having Alexandra’s excellent tips - just how shit some of the original Quake weapons were. It just takes a bit more consideration, and there’s a little less leniency for things like, say, spamming mousewheel. And that was never a thing in Quake it’s just one of those things where more recent experiences take precedence in your brain, and you automatically start to think that’s how things used to be.Īnd it’s not like Quake‘s jumping is slow - this is the game where everyone learnt to circle strafe, strafe jump and rocket jump. I’d forgotten that you couldn’t just fly around the map, bouncing repeatedly for fun. Something that caught me off guard, and mostly just because the last few years have been filled with retro shooters like Ultrakill and Amid Evil, was the delay in jumping.
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